Archive for September, 2009

Look! A dancing cat!

Wednesday, September 30th, 2009


I wasn’t going to post this, but the cat hypnotised me into doing so.

I’m sorry.

Via Reddit and Flickr in a big old link-love extravaganza


Monday, September 28th, 2009

Nokia N900s on preorder, via VitaminJ

Oh, my word

Monday, September 28th, 2009

There were two videos that made me go “Blimey” last week, so I’m recording them here for posterity.

The first was a demonstration of the new features in Adobe Creative Suite CS5 (that’s Photoshop to you and me, guv) that allow you to select a bit of an image, yank it out, reposition, and watch the rest of the image magically recompose itself to follow suit.  Works very well if you, er, need to rearrange pictures of castles, apparently:

Secondly, I stumbled across a rather bizarre emission from the creator of the excellent Hardcore Cleaning Sensation (which was championed on a previous incarnation of this blog a long, long time ago) – witness Sig Sig vs. Rick Astley in glorious manic happy hardcore action:



Sunday, September 27th, 2009

As anyone who knows me very well will know, I was a raver kid back in the 90s.   Dreamscape, Dance Paradise, United Dance… you name it.  A little late for old-skool and a little early for 4/4, I parachuted smack bang into the middle of the brief breakbeat hardcore age and stuck there longer than I would have thought possible.

Thus, I was quite taken with this little nugget that Funkmaster Phil punted over MSN tonight:

SL2 – On A Ragga Tip [The Full Time Superstars Remix]

The ’97 Slipmatt Remix (not the anaemic Goodfellos effort) doesn’t seem to be anywhere on the internet, which is a shame since it remains the zenith of this tune’s re-twiddling achievement.

Gaming Underground

Sunday, September 27th, 2009


Spelunky on the left.  Something I can’t pronounce on the right.

There’s a bit of a rush on cave-y explore-y adventures in Shinypixel World recently.  Only yesterday I stumbled upon an incomprehensibly-named Japanese game dubbed “Journey to the Centre of the Earth” on Jay Is Games*  Quite a sweet little thing it is too, though.  The use of crisp, conservative pixel graphics creates a massive gameworld in proportion to your tiny character, and the switch-pressing exploration gameplay is reminiscent of Switchblade on the 8-bits.  It’s not without its faults – jumping is quite sticky, and there are ropes and ladders you can’t actually use – but it’s a great way to kill a couple of hours finding the 40 hidden artefacts.

At the other end of the scale, there’s something that I am totally crap at.  Spelunky.  Derek Yu (of TIGSource fame) has released version 1.0 of his, procedurally generated cave adventure, which manages to be tremendous fun and inexplicably hard at the same time.   I’d have more to say about it if I didn’t keep dying so much, but the care and attention is obvious and keeps you coming back for more punishment – don’t play it if you’re easily addicted.

* Sorry, I was desperate.