Archive for the ‘Games’ Category

Alternative technologies on the Nokia N900

Friday, May 14th, 2010

Hello, all.  I’ve been on holiday in darkest Cornwall this week, but nevertheless there has been a soupcon of time for adventures in the world of the mobile technology.  Just wanted to quickly share the results here, partly to show what a flexible beast the N900 really is.

First up – with the help of another enthusiatic coder – here’s a couple of (admittedly as yet unexciting) proof-of-concept applications running under the OpenLazarus (that’s Pascal/Delphi for people old/mad enough to remember) framework for Maemo 5.  I didn’t do much but test and run these, so here’s the results:


OpenLazarus app running on Maemo 5 using standard widgets

OpenLazarus app running under Maemo 5 using Custom Widgets

…and then there’s what I’ve been fiddling with.  Thanks to the frankly magnificent Wonko from the talk.maemo.org forums, we have a working Java/SWT stack for the phone.  That means that my ShinySlots project can run out of the box and look like this:

You can see that the forced window-size has exposed my slightly-cheating repeating background, and sadly it’s not that performant at the moment, but it works as advertised, and improvements are in hand…

Up, Down, Left, Right, A+Text

Thursday, December 17th, 2009

I wandered past an advert for the Sony Ericsson Jalou the other day.  Here’s a picture:

sony-ericsson-jalou

I can only assume that if you collect all 8 phone colours and get 50 text messages you’ll go bright yellow, your hair will stand on end and you can run around for the rest of the day making people explode until your battery runs out.

Is that a Megadrive in your pocket, or are you just pleased to see me?

Sunday, October 4th, 2009

It’s not very often I confess to my adulation of the Sega Genesis Megadrive or reading CrunchGear, but in this post I’ll do both.  An article has just popped up on a licensed Portable Genesis Megadrive that you can whack in your pocket and get your early-90s thrills anywhere for just $50.

Now, I don’t need to argue the case for getting one – Genesises Megadrives were awesome, so of course you should – but I’d like to ruminate on the games that come packaged with it.

pocket-megadrive

You too can have oversaturated animals in your pocket for a low, low price!

There’s a copy of the Sega Genesis Collection on my PSP games shelf, so I’ve got something to compare the Portable’s packaged-in listing with.  Interestingly, quite a lot of the games are the same between the two, particularly a lot of the older titles.  Unfortunately what a lot of these have in common is that they’re terrible:  Flicky (Chuckie Egg but with more green and less gameplay), Ecco Jr. (great for kids, not so for late 20-somethings), Decap Attack (a port of Magical Hat Adventure with much worse graphics) and Altered Beast (“wise fwom your gwave” to witness some bone-crunchingly bad game design decisions) languish at the bottom of the barrel.  Alex Kidd, Kid Chameleon and Golden Axe all contain similarly stiff platforming, yet manage to retain enough charm to see the player through to the end.

Other classics have stood the test of time well; Ecco The Dolphin is as enjoyable as ever and Bonanza Bros remains unique, if short.  Shinobi III is one of the best games of both collections (though infinite shurikens are essential, natch.)  Sega have been packaging the ancient Columns with every new system since the dawn of time (I’m looking at you, Mega CD Classics Collection) and the handheld also bundles Puyo-Puyo clone Dr Robotnik’s Mean Bean Machine which will no doubt please pretty-square-movers everywhere.

The handheld gets excellent treatment on the Sonic front with both Sonic & Knuckles and the under-loved Sonic Spinball present.   While you could argue that the PSP’s Sonic 1 & Sonic 2 have intrinsic classic value (and better music), S & K was one of the most inventive of the 2D series, and Spinball brought, against all odds, pinball and platform puzzling together, with a rough-around-the-edges feel that was most unlike any of the others, and makes me particularly jealous that the PSP doesn’t have it.

That seems to be about as modern as it gets for the handheld, though – the PSP collection includes on the other hand the excellent Ristar, the Vectorman series and even Virtua Fighter (!)  The average age of the handheld games is higher, which I assume is down to increased licensing costs on newer games.

Still, all said and done, the Portable Genesis doesn’t look like a bad investment; there’s a bunch of other games I haven’t mentioned due to lack of knowledge or opinion, and $50 is half the price that I paid for the full version of Lemmings in the mid-90s* and you’re getting 20 games plus something to play it on.  What’s not to like?  Except that it’s not available in the UK of course…

* I’d just like to say that Lemmings was not worth anywhere near the price tag.  Hate me all you like, but you’re wrong.

Gaming Underground

Sunday, September 27th, 2009

underground

Spelunky on the left.  Something I can’t pronounce on the right.

There’s a bit of a rush on cave-y explore-y adventures in Shinypixel World recently.  Only yesterday I stumbled upon an incomprehensibly-named Japanese game dubbed “Journey to the Centre of the Earth” on Jay Is Games*  Quite a sweet little thing it is too, though.  The use of crisp, conservative pixel graphics creates a massive gameworld in proportion to your tiny character, and the switch-pressing exploration gameplay is reminiscent of Switchblade on the 8-bits.  It’s not without its faults – jumping is quite sticky, and there are ropes and ladders you can’t actually use – but it’s a great way to kill a couple of hours finding the 40 hidden artefacts.

At the other end of the scale, there’s something that I am totally crap at.  Spelunky.  Derek Yu (of TIGSource fame) has released version 1.0 of his, procedurally generated cave adventure, which manages to be tremendous fun and inexplicably hard at the same time.   I’d have more to say about it if I didn’t keep dying so much, but the care and attention is obvious and keeps you coming back for more punishment – don’t play it if you’re easily addicted.

* Sorry, I was desperate.

Operation Crisslefridge

Monday, September 21st, 2009

19385Since this blog seems to be a natural home for white goods-related stories, here’s one about my fridge that transpired over the last week or so.

Y’see, I’d been waking up to find a puddle of water in the middle of the kitchen.  It appeared regularly, of varying size, and puzzlingly appearing to leak from the corner of the fridge or freezer.  Troublesome to mop up and unpleasant to step in, it proved unwilling to yield any clues to its whereabouts.  The fridge appeared fine on inspection, and the freezer – though in need of a good defrost – wasn’t dripping at all.  I turned it down a bit, the water became more voluminous, and the odd phenomenon continued.  Did I have some aquatic ghoul slurping around my kitchen at night?

The origin of the mysterious fridgetoplasm was only revealed yesterday afternoon, when I opened the fridge door and the large glass jar of tap water kept there fell in half right in front of my eyes.  It seems that upon turning up the fridge a while back, I’d frozen the water in the jar, which for whatever scientific reason had expanded outwards, snapping the jar in two and producing a slow trickle of water from the exposed ice-cube therein.

It must have been a fair amount of force to break the jar – it’s pretty thick – and clean enough that the jar held itself together until I jerked the door open.  The wonders of the physical world, eh?

Location Crisslefridge was an ancient PD game for the Atari ST/Amiga (I think) which I spent some happy time playing back in the halcyon days of the early 90s, and thought was called Operation Crisslefridge ’til literally moments ago.  Respect to you Gweez, wherever you are…