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	<title>shinypixel.co.uk &#187; Games</title>
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	<link>http://shinypixel.co.uk</link>
	<description>The online home of gentleman Rik Ward</description>
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		<title>Happy Birthday, Sonic</title>
		<link>http://shinypixel.co.uk/2011/06/24/happy-birthday-sonic/</link>
		<comments>http://shinypixel.co.uk/2011/06/24/happy-birthday-sonic/#comments</comments>
		<pubDate>Fri, 24 Jun 2011 13:08:49 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Cobblers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Whimsy]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=1218</guid>
		<description><![CDATA[For those who missed it, Sonic The Hedgehog was 20 yesterday.  To celebrate, here&#8217;s 10 facts (plus a bonus) which I randomly squeezed out onto Twitter last night and you may have missed.  All of these are true. No. 1: Sonic 2 was released on &#8220;Sonic 2-sday&#8221;, which was a Tuesday, which was a great [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://shinypixel.co.uk/wp-content/uploads/2011/06/sonic-small.png"><img class="alignright size-full wp-image-1219" title="sonic-small" src="http://shinypixel.co.uk/wp-content/uploads/2011/06/sonic-small.png" alt="" width="150" height="180" /></a>For those who missed it, Sonic The Hedgehog was 20 yesterday.  To celebrate, here&#8217;s 10 facts (plus a bonus) which I randomly squeezed out onto Twitter last night and you may have missed.  All of these are true.</p>
<p>No. 1:  Sonic 2 was released on &#8220;Sonic 2-sday&#8221;, which  was a Tuesday, which was a great play on words but also quite odd.</p>
<p>No. 2: The cheat codes for Sonic 2 in the UK were exclusively revealed in the VHS databurst on ITV&#8217;s Bad Influence!</p>
<p>No. 3: Rik once knew 10 cheat codes/glitches for Sonic 2. Play 19, 65, 09, 17 in Sound Test &amp; A+Start in menu for level select.</p>
<p>No. 4: Sonic &amp; Knuckles gives a series of &#8220;special stages&#8221; if plugged into any other MD cart, A+B+C+Start on title screen.</p>
<p>No. 5: Sonic CD had a cheat code that allowed you to play with the orientation of the 3D cloud texture on the title screen.</p>
<p>No. 6: The Sonic CD Wacky Workbench zones &#8211; the Past variant &#8211; had a secret statue in a room that threw you rings.</p>
<p>No. 7:  Sonic 2 &amp; Knuckles contains a bunch of new extra lives in hard-to-reach places that require climbing. Have a hunt.</p>
<p>No. 8: The Spring Yard Zone (Act 1, I think) is the only level in Sonic 1 to have 2 separate exit signs. (They both spin.)</p>
<p>No. 9: Extra lives in Master System Sonic 1 disappeared forever after collection, except one which gave 2 lives &amp; didn&#8217;t.</p>
<p>No. 10: Tails&#8217; full name is Miles &#8220;Tails&#8221; Prower, the quality of which as a pun is left as an exercise for the reader.</p>
<p>Bonus Mario Fact<a rel="nofollow" href="http://twitter.com/neilmajor"></a>:  Super Mario Bros. 2 was a completely unrelated Japanese game, with some sprites &amp; title screens changed.</p>
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		<title>Alternative technologies on the Nokia N900</title>
		<link>http://shinypixel.co.uk/2010/05/14/alternative-technologies-on-the-nokia-n900/</link>
		<comments>http://shinypixel.co.uk/2010/05/14/alternative-technologies-on-the-nokia-n900/#comments</comments>
		<pubDate>Fri, 14 May 2010 13:02:12 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Techno]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=830</guid>
		<description><![CDATA[Hello, all.  I&#8217;ve been on holiday in darkest Cornwall this week, but nevertheless there has been a soupcon of time for adventures in the world of the mobile technology.  Just wanted to quickly share the results here, partly to show what a flexible beast the N900 really is. First up &#8211; with the help of [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, all.  I&#8217;ve been on holiday in darkest Cornwall this week, but nevertheless there has been a soupcon of time for adventures in the world of the mobile technology.  Just wanted to quickly share the results here, partly to show what a flexible beast the N900 really is.</p>
<p>First up &#8211; with the help of another enthusiatic coder &#8211; here&#8217;s a couple of (admittedly as yet unexciting) proof-of-concept applications running under the <a href="http://www.lazarus.freepascal.org/">OpenLazarus</a> (that&#8217;s Pascal/Delphi for people old/mad enough to remember) framework for Maemo 5.  I didn&#8217;t do much but test and run these, so here&#8217;s the results:</p>
<p><a href="http://shinypixel.co.uk/wp-content/uploads/2010/05/lazarus-swt-1.png"><br />
</a> <a href="http://shinypixel.co.uk/wp-content/uploads/2010/05/lazarus-n900-1.png"><img class="size-full wp-image-831 aligncenter" title="lazarus-n900-1" src="http://shinypixel.co.uk/wp-content/uploads/2010/05/lazarus-n900-1.png" alt="" width="500" height="300" /></a></p>
<p style="text-align: center;"><em>OpenLazarus app running on Maemo 5 using standard widgets</em></p>
<p style="text-align: center;"><a href="/wp-content/uploads/2010/05/lazarus-swt-1.png"><img class="aligncenter" title="lazarus-swt-1" src="/wp-content/uploads/2010/05/lazarus-swt-1.png" alt="" width="500" height="300" /></a></p>
<p style="text-align: center;"><em>OpenLazarus app running under Maemo 5 using Custom Widgets</em></p>
<p style="text-align: left;">&#8230;and then there&#8217;s what I&#8217;ve been fiddling with.  Thanks to the frankly magnificent Wonko from the <a href="http://talk.maemo.org">talk.maemo.org</a> forums, we have a working Java/SWT stack for the phone.  That means that my <a href="http://labs.shinypixel.co.uk/software/shinyslots/">ShinySlots</a><em> </em>project can run out of the box and look like this:<em><br />
</em></p>
<p style="text-align: center;"><a href="/wp-content/uploads/2010/05/n900-swt-1.png"><img class="aligncenter" title="n900-swt-1" src="/wp-content/uploads/2010/05/n900-swt-1.png" alt="" width="500" height="300" /></a></p>
<p style="text-align: left;">You can see that the forced window-size has exposed my slightly-cheating repeating background, and sadly it&#8217;s not that performant at the moment, but it works as advertised, and improvements are in hand&#8230;</p>
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		<title>Up, Down, Left, Right, A+Text</title>
		<link>http://shinypixel.co.uk/2009/12/17/up-down-left-right-atex/</link>
		<comments>http://shinypixel.co.uk/2009/12/17/up-down-left-right-atex/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 14:05:52 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[Techno]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=730</guid>
		<description><![CDATA[I wandered past an advert for the Sony Ericsson Jalou the other day.  Here&#8217;s a picture: I can only assume that if you collect all 8 phone colours and get 50 text messages you&#8217;ll go bright yellow, your hair will stand on end and you can run around for the rest of the day making [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">I wandered past an advert for the <a href="http://www.sonyericsson.com/cws/products/mobilephones/overview/jalou">Sony Ericsson Jalou</a> the other day.  Here&#8217;s a picture:</p>
<p style="text-align: justify;"><a href="http://shinypixel.co.uk/wp-content/uploads/2009/12/sony-ericsson-jalou.jpg"><img class="aligncenter size-full wp-image-731" title="sony-ericsson-jalou" src="http://shinypixel.co.uk/wp-content/uploads/2009/12/sony-ericsson-jalou.jpg" alt="sony-ericsson-jalou" width="429" height="333" /></a></p>
<p style="text-align: justify;">I can only assume that if you collect all 8 phone colours and get 50 text messages you&#8217;ll go bright yellow, your hair will stand on end and you can run around for the rest of the day making people explode until your battery runs out.</p>
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		<title>Is that a Megadrive in your pocket, or are you just pleased to see me?</title>
		<link>http://shinypixel.co.uk/2009/10/04/is-that-a-megadrive-in-your-pocket-or-are-you-just-pleased-to-see-me/</link>
		<comments>http://shinypixel.co.uk/2009/10/04/is-that-a-megadrive-in-your-pocket-or-are-you-just-pleased-to-see-me/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 23:05:43 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Classic Gaming]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Indie Gaming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Whimsy]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=513</guid>
		<description><![CDATA[It&#8217;s not very often I confess to my adulation of the Sega Genesis Megadrive or reading CrunchGear, but in this post I&#8217;ll do both.  An article has just popped up on a licensed Portable Genesis Megadrive that you can whack in your pocket and get your early-90s thrills anywhere for just $50. Now, I don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not very often I confess to my adulation of the Sega <span style="text-decoration: line-through;">Genesis</span> Megadrive or reading <a href="http://crunchgear.com">CrunchGear</a>, but in this post I&#8217;ll do both.  <a href="http://www.crunchgear.com/2009/10/02/review-the-awesome-retro-bit-handheld-genesis/">An article has just popped up</a> on a <a href="http://www.buy.com/prod/sega-genesis-portable-handheld-20-games/q/loc/108/212208387.html">licensed Portable <span style="text-decoration: line-through;">Genesis</span> Megadrive </a>that you can whack in your pocket and get your early-90s thrills anywhere for just $50.</p>
<p>Now, I don&#8217;t need to argue the case for getting one &#8211; <span style="text-decoration: line-through;">Genesises</span> Megadrives were awesome, so of course you should &#8211; but I&#8217;d like to ruminate on the games that come packaged with it.</p>
<p><img class="aligncenter size-full wp-image-531" title="pocket-megadrive" src="http://shinypixel.co.uk/wp-content/uploads/2009/10/pocket-megadrive2.png" alt="pocket-megadrive" width="500" height="260" /></p>
<p style="text-align: center;"><strong>You too can have oversaturated animals in your pocket for a low, low price!</strong></p>
<p style="text-align: left;">There&#8217;s a copy of the<em> <a href="http://en.wikipedia.org/wiki/Sega_Genesis_Collection">Sega Genesis Collection</a> </em>on my PSP games shelf, so I&#8217;ve got something to compare the Portable&#8217;s packaged-in listing with.  Interestingly, quite a lot of the games are the same between the two, particularly a lot of the older titles.  Unfortunately what a lot of these have in common is that they&#8217;re terrible:  <em>Flicky </em>(<a href="http://en.wikipedia.org/wiki/Chuckie_Egg"><em>Chuckie Egg</em></a> but with more green and less gameplay), <em>Ecco Jr. </em>(great for kids, not so for late 20-somethings), <em>Decap Attack </em>(a port of <a href="http://www.segagagadomain.com/megadrive/magical-hat.htm"><em>Magical Hat Adventure</em></a> with much worse graphics) and <em>Altered Beast </em>(&#8220;wise fwom your gwave&#8221; to witness some bone-crunchingly bad game design decisions) languish at the bottom of the barrel.  <em>Alex Kidd</em>, <em>Kid Chameleon</em> and <em>Golden Axe </em>all contain similarly stiff platforming, yet manage to retain enough charm to see the player through to the end.</p>
<p style="text-align: left;">Other classics have stood the test of time well; <em>Ecco The Dolphin</em> is as enjoyable as ever and <em>Bonanza Bros</em> remains unique, if short.  <em>Shinobi III </em>is one of the best games of both collections (though infinite shurikens are essential, natch.)  Sega have been packaging the ancient <em>Columns </em>with every new system since the dawn of time (I&#8217;m looking at you, <a href="http://en.wikipedia.org/wiki/Sega_Classics_Arcade_Collection">Mega CD Classics Collection</a>) and the handheld also bundles Puyo-Puyo clone <em>Dr Robotnik&#8217;s Mean Bean Machine </em>which will no doubt please pretty-square-movers everywhere.</p>
<p style="text-align: left;">The handheld gets excellent treatment on the Sonic front with both <em>Sonic &amp; Knuckles </em>and the under-loved <em>Sonic Spinball</em> present.   While you could argue that the PSP&#8217;s <em>Sonic 1 </em>&amp;<em> Sonic 2 </em>have intrinsic classic value<em> </em>(and better music), <em>S &amp; K </em>was one of the most inventive of the 2D series, and <em>Spinball</em> brought, against all odds, pinball and platform puzzling together, with a rough-around-the-edges feel that was most unlike any of the others, and makes me particularly jealous that the PSP doesn&#8217;t have it.</p>
<p style="text-align: left;">That seems to be about as modern as it gets for the handheld, though &#8211; the PSP collection includes on the other hand the excellent <em>Ristar</em>, the <em>Vectorman </em>series and even <em>Virtua Fighter</em> (!)  The average age of the handheld games is higher, which I assume is down to increased licensing costs on newer games.</p>
<p style="text-align: left;">Still, all said and done, the Portable Genesis doesn&#8217;t look like a bad investment; there&#8217;s a bunch of other games I haven&#8217;t mentioned due to lack of knowledge or opinion, and $50 is half the price that I paid for the full version of <em>Lemmings</em> in the mid-90s* and you&#8217;re getting 20 games <em>plus </em>something to play it on.  What&#8217;s not to like?  Except that it&#8217;s not available in the UK of course&#8230;</p>
<p style="text-align: left;"><span style="color: #999999;">* I&#8217;d just like to say that <em>Lemmings</em> was not worth anywhere <em>near </em>the price tag.  Hate me all you like, but you&#8217;re wrong.<br />
</span></p>
<p style="text-align: left;">
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		<title>Gaming Underground</title>
		<link>http://shinypixel.co.uk/2009/09/27/gaming-underground/</link>
		<comments>http://shinypixel.co.uk/2009/09/27/gaming-underground/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 10:11:19 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=487</guid>
		<description><![CDATA[Spelunky on the left.  Something I can&#8217;t pronounce on the right. There&#8217;s a bit of a rush on cave-y explore-y adventures in Shinypixel World recently.  Only yesterday I stumbled upon an incomprehensibly-named Japanese game dubbed &#8220;Journey to the Centre of the Earth&#8221; on Jay Is Games*  Quite a sweet little thing it is too, though.  [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-488" title="underground" src="http://shinypixel.co.uk/wp-content/uploads/2009/09/underground.png" alt="underground" width="512" height="330" /></p>
<p style="text-align: center;"><a href="http://www.spelunkyworld.com/original.html">Spelunky</a> on the left.  <a href="http://www.famitsu.com/freegame/act/0005.html">Something I can&#8217;t pronounce</a> on the right.</p>
<p>There&#8217;s a bit of a rush on cave-y explore-y adventures in Shinypixel World recently.  Only yesterday I stumbled upon an incomprehensibly-named Japanese game dubbed <a href="http://jayisgames.com/archives/2009/09/weekend_download_103.php">&#8220;Journey to the Centre of the Earth&#8221; </a>on Jay Is Games*  Quite a sweet little thing it is too, though.  The use of crisp, conservative pixel graphics creates a massive gameworld in proportion to your tiny character, and the switch-pressing exploration gameplay is reminiscent of <a href="http://hol.abime.net/2237">Switchblade</a> on the 8-bits.  It&#8217;s not without its faults &#8211; jumping is quite sticky, and there are ropes and ladders you can&#8217;t actually use &#8211; but it&#8217;s a great way to kill a couple of hours finding the 40 hidden artefacts.</p>
<p>At the other end of the scale, there&#8217;s something that I am <em>totally</em> crap at.  <a href="http://www.spelunkyworld.com/original.html">Spelunky</a>.  Derek Yu (of TIGSource fame) has released version 1.0 of his, procedurally generated cave adventure, which manages to be tremendous fun and inexplicably hard at the same time.   I&#8217;d have more to say about it if I didn&#8217;t keep dying so much, but the care and attention is obvious and keeps you coming back for more punishment &#8211; don&#8217;t play it if you&#8217;re easily addicted.</p>
<p><span style="color: #999999;">* Sorry, I was desperate.</span></p>
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		<title>Operation Crisslefridge</title>
		<link>http://shinypixel.co.uk/2009/09/21/operation-crisslefridge/</link>
		<comments>http://shinypixel.co.uk/2009/09/21/operation-crisslefridge/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 13:14:28 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Cobblers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Whimsy]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=475</guid>
		<description><![CDATA[Since this blog seems to be a natural home for white goods-related stories, here&#8217;s one about my fridge that transpired over the last week or so. Y&#8217;see, I&#8217;d been waking up to find a puddle of water in the middle of the kitchen.  It appeared regularly, of varying size, and puzzlingly appearing to leak from [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-476" title="19385" src="http://shinypixel.co.uk/wp-content/uploads/2009/09/19385.png" alt="19385" width="320" height="200" />Since this blog seems to be a <a href="http://shinypixel.co.uk/2009/05/06/washing-machine-i/">natural home for white goods-related stories</a>, here&#8217;s one about my fridge that transpired over the last week or so.</p>
<p>Y&#8217;see, I&#8217;d been waking up to find a puddle of water in the middle of the kitchen.  It appeared regularly, of varying size, and puzzlingly appearing to leak from the corner of the fridge or freezer.  Troublesome to mop up and unpleasant to step in, it proved unwilling to yield any clues to its whereabouts.  The fridge appeared fine on inspection, and the freezer &#8211; though in need of a good defrost &#8211; wasn&#8217;t dripping at all.  I turned it down a bit, the water became more voluminous, and the odd phenomenon continued.  Did I have some aquatic ghoul slurping around my kitchen at night?</p>
<p>The origin of the mysterious fridgetoplasm was only revealed yesterday afternoon, when I opened the fridge door and the large glass jar of tap water kept there fell in half right in front of my eyes.  It seems that upon turning up the fridge a while back, I&#8217;d frozen the water in the jar, which for whatever scientific reason had expanded outwards, snapping the jar in two and producing a slow trickle of water from the exposed ice-cube therein.</p>
<p>It must have been a fair amount of force to break the jar &#8211; it&#8217;s pretty thick &#8211; and clean enough that the jar held itself together until I jerked the door open.  The wonders of the physical world, eh?</p>
<p><span style="color: #999999;"><em>Location Crisslefridge</em> was an ancient PD game for the Atari ST/Amiga (I think) which I spent some happy time playing back in the halcyon days of the early 90s, and thought was called <em>Operation Crisslefridge</em> &#8217;til literally moments ago.  Respect to you Gweez, wherever you are&#8230;</span></p>
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		<title>William &amp; Sly</title>
		<link>http://shinypixel.co.uk/2009/07/20/william-sly/</link>
		<comments>http://shinypixel.co.uk/2009/07/20/william-sly/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 13:41:44 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=374</guid>
		<description><![CDATA[I&#8217;ve always been a platform kid at heart.  From the early days of Jet Set Willy, through Sonic and now to Seiklus, there&#8217;s no better way to lose me for hours than presenting me with four arrow keys, an expansive world, and some nebulous mission. William &#38; Sly continues this tradition of morning-wasting as a [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve always been a platform kid at heart.  From the early days of <a href="http://en.wikipedia.org/wiki/Jet_Set_Willy">Jet Set Willy</a>, through <a href="http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_%28character%29">Sonic</a> and now to <a href="http://autofish.net/clysm/art/video_games/seiklus/">Seiklus</a>, there&#8217;s no better way to lose me for hours than presenting me with four arrow keys, an expansive world, and some nebulous mission.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-375" title="sly" src="http://shinypixel.co.uk/wp-content/uploads/2009/07/sly.png" alt="sly" width="490" height="350" /></p>
<p style="text-align: center;"><span id="more-374"></span></p>
<p><a href="http://www.newgrounds.com/portal/view/503833">William &amp; Sly</a> continues this tradition of morning-wasting as a charming explore-&#8217;em-up, reigniting runestones with some sparkly fairies for no apparent reason.  It&#8217;s cute &#8211; the graphics are reminiscent of a softer <a href="http://koti.mbnet.fi/kiwi/pistegamez/pk2/#screens">Pekka Kana</a> &#8211; yet slightly oppressive in atmosphere, with muted greys and greens accentuated by incidental laments and some stormy sounds of nature.</p>
<p>My favourite aspect of the game is the encouragement to find hidden caverns, the number and size of which I haven&#8217;t seen since <a href="http://en.wikipedia.org/wiki/ToeJam_&amp;_Earl_in_Panic_on_Funkotron">Panic On Funkotron</a>.  Pushing left or right against many blank walls or ceilings can yield switches, power-ups or collectibles.  Such off-the-beaten path encouragement always grabs me &#8211; I&#8217;m always the one saying &#8220;hang on, why don&#8217;t you try that small nook over there&#8221; when I&#8217;m watching people play anything &#8211; and the smooth execution here makes it as fun (and necessary) as the rest of the game.</p>
<p>It&#8217;s not without its downsides.  The story doesn&#8217;t unfold to much, the final boss seems arbitrary and the ending is abrupt.  Nevertheless, it&#8217;s still a great way to waste a morning, so clear one in your diary and <a href="http://www.newgrounds.com/portal/view/503833">get on with it</a>.</p>
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		<title>Interesting Narratives : The Graveyard</title>
		<link>http://shinypixel.co.uk/2009/06/15/interesting-narratives-the-graveyard/</link>
		<comments>http://shinypixel.co.uk/2009/06/15/interesting-narratives-the-graveyard/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 22:48:57 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Whimsy]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=321</guid>
		<description><![CDATA[The first of an occasional series in which I&#8217;ll summarize a narrative concept in a game I&#8217;ve found interesting, and which I think you should try if you agree. This time : The Graveyard by Tale of Tales. You play an old woman visiting an unnamed, monochrome graveyard.  Falling blossom, and the sounds of distant [...]]]></description>
			<content:encoded><![CDATA[<p>The first of an occasional series in which I&#8217;ll summarize a narrative concept in a game I&#8217;ve found interesting, and which I think you should try if you agree.</p>
<p>This time : <a href="http://tale-of-tales.com/TheGraveyard/">The Graveyard</a> by <a href="http://tale-of-tales.com/">Tale of Tales</a>.</p>
<p style="text-align: center;"><img class="aligncenter size-large wp-image-322" title="graveyard-1" src="http://shinypixel.co.uk/wp-content/uploads/2009/06/graveyard-1-1024x640.png" alt="graveyard-1" width="500" /></p>
<p style="text-align: justify;">You play an old woman visiting an unnamed, monochrome  graveyard.  Falling blossom, and the sounds of distant birdsong and barking complete the tranquil atmosphere.</p>
<p style="text-align: center;"><span id="more-321"></span></p>
<p style="text-align: justify;"><img class="aligncenter size-large wp-image-324" title="graveyard-4" src="http://shinypixel.co.uk/wp-content/uploads/2009/06/graveyard-4-1024x640.png" alt="graveyard-4" width="500" /></p>
<p style="text-align: justify;">The old woman progresses through the graveyard.  She walks and turns very slowly, headed ponderously toward the distant chapel.</p>
<p style="text-align: justify;"><img class="aligncenter size-large wp-image-325" title="graveyard-3" src="http://shinypixel.co.uk/wp-content/uploads/2009/06/graveyard-3-1024x640.png" alt="graveyard-3" width="500" /></p>
<p style="text-align: justify;">At the chapel there is a bench, upon which the woman may sit.  If and when she does, there is a distant sound of instruments in the wind.</p>
<p style="text-align: justify;"><img class="aligncenter size-large wp-image-323" title="graveyard-2" src="http://shinypixel.co.uk/wp-content/uploads/2009/06/graveyard-2-1024x640.png" alt="graveyard-2" width="500" /></p>
<p style="text-align: justify;">The camera draws back as the woman remembers a song, as the world gradually fades away.  After listening for a few minutes, she remains, thinking.  You may now leave the graveyard.</p>
<p style="text-align: justify;">This is almost all.  If you buy the full version of the game,<a href="http://tale-of-tales.com/TheGraveyard/"> the woman may die</a>, which is one of the most interesting ways of getting you to shell out $5 for a game that I&#8217;ve heard.</p>
<div id="_mcePaste" style="overflow: hidden; position: absolute; left: -10000px; top: 73px; width: 1px; height: 1px;">tranquil</div>
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		<title>Have a Heart</title>
		<link>http://shinypixel.co.uk/2009/05/30/have-a-heart/</link>
		<comments>http://shinypixel.co.uk/2009/05/30/have-a-heart/#comments</comments>
		<pubDate>Sat, 30 May 2009 01:53:20 +0000</pubDate>
		<dc:creator>Rik</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://shinypixel.co.uk/?p=221</guid>
		<description><![CDATA[In recent months, there&#8217;s been a surprising number of contemplative art games born.  Perhaps someday I&#8217;ll provide a full list, but in the meantime I recommend you check out Heart, one of the latest I&#8217;ve played. There&#8217;s only one ending. If you like that, and fancy a longer, more immersive adventure, then try out Judith [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-224" title="heart" src="http://shinypixel.co.uk/wp-content/uploads/2009/05/heart-300x300.png" alt="heart" width="300" height="300" /></p>
<p>In recent months, there&#8217;s been a surprising number of contemplative art games born.  Perhaps someday I&#8217;ll provide a full list, but in the meantime I recommend you check out <a href="http://www.agj.cl/files/games/heart/">Heart</a>, one of the latest I&#8217;ve played.</p>
<p>There&#8217;s only one ending.</p>
<p>If you like that, and fancy a longer, more immersive adventure, then try out <a href="http://www.increpare.com/2009/04/judith/">Judith </a>by Increpare and Terry Kavanagh.  If you spend all day shooting zombies on Left 4 Dead, you&#8217;ll hate it.  On the other hand, if you have a soul, you won&#8217;t.</p>
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