Archive for the ‘Games’ Category

Operation Crisslefridge

Monday, September 21st, 2009

19385Since this blog seems to be a natural home for white goods-related stories, here’s one about my fridge that transpired over the last week or so.

Y’see, I’d been waking up to find a puddle of water in the middle of the kitchen.  It appeared regularly, of varying size, and puzzlingly appearing to leak from the corner of the fridge or freezer.  Troublesome to mop up and unpleasant to step in, it proved unwilling to yield any clues to its whereabouts.  The fridge appeared fine on inspection, and the freezer – though in need of a good defrost – wasn’t dripping at all.  I turned it down a bit, the water became more voluminous, and the odd phenomenon continued.  Did I have some aquatic ghoul slurping around my kitchen at night?

The origin of the mysterious fridgetoplasm was only revealed yesterday afternoon, when I opened the fridge door and the large glass jar of tap water kept there fell in half right in front of my eyes.  It seems that upon turning up the fridge a while back, I’d frozen the water in the jar, which for whatever scientific reason had expanded outwards, snapping the jar in two and producing a slow trickle of water from the exposed ice-cube therein.

It must have been a fair amount of force to break the jar – it’s pretty thick – and clean enough that the jar held itself together until I jerked the door open.  The wonders of the physical world, eh?

Location Crisslefridge was an ancient PD game for the Atari ST/Amiga (I think) which I spent some happy time playing back in the halcyon days of the early 90s, and thought was called Operation Crisslefridge ’til literally moments ago.  Respect to you Gweez, wherever you are…

William & Sly

Monday, July 20th, 2009

I’ve always been a platform kid at heart.  From the early days of Jet Set Willy, through Sonic and now to Seiklus, there’s no better way to lose me for hours than presenting me with four arrow keys, an expansive world, and some nebulous mission.



Interesting Narratives : The Graveyard

Monday, June 15th, 2009

The first of an occasional series in which I’ll summarize a narrative concept in a game I’ve found interesting, and which I think you should try if you agree.

This time : The Graveyard by Tale of Tales.


You play an old woman visiting an unnamed, monochrome graveyard.  Falling blossom, and the sounds of distant birdsong and barking complete the tranquil atmosphere.


Have a Heart

Saturday, May 30th, 2009


In recent months, there’s been a surprising number of contemplative art games born.  Perhaps someday I’ll provide a full list, but in the meantime I recommend you check out Heart, one of the latest I’ve played.

There’s only one ending.

If you like that, and fancy a longer, more immersive adventure, then try out Judith by Increpare and Terry Kavanagh.  If you spend all day shooting zombies on Left 4 Dead, you’ll hate it.  On the other hand, if you have a soul, you won’t.