I’ve always been a platform kid at heart. From the early days of Jet Set Willy, through Sonic and now to Seiklus, there’s no better way to lose me for hours than presenting me with four arrow keys, an expansive world, and some nebulous mission.
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I’ve always been a platform kid at heart. From the early days of Jet Set Willy, through Sonic and now to Seiklus, there’s no better way to lose me for hours than presenting me with four arrow keys, an expansive world, and some nebulous mission.
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The first of an occasional series in which I’ll summarize a narrative concept in a game I’ve found interesting, and which I think you should try if you agree.
This time : The Graveyard by Tale of Tales.
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You play an old woman visiting an unnamed, monochrome graveyard. Falling blossom, and the sounds of distant birdsong and barking complete the tranquil atmosphere.
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In recent months, there’s been a surprising number of contemplative art games born. Perhaps someday I’ll provide a full list, but in the meantime I recommend you check out Heart, one of the latest I’ve played.
There’s only one ending.
If you like that, and fancy a longer, more immersive adventure, then try out Judith by Increpare and Terry Kavanagh. If you spend all day shooting zombies on Left 4 Dead, you’ll hate it. On the other hand, if you have a soul, you won’t.